C# 课堂管理系统(火影忍者界面!!!)

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所属分类:.NET技术
摘要

             

C# 课堂管理系统(火影忍者界面!!!)

 

 

 1 using System;  2 using System.Collections.Generic;  3 using System.Linq;  4 using System.Text;  5 using System.Threading.Tasks;  6 using System.Windows;  7 using System.Windows.Controls;  8 using System.Windows.Data;  9 using System.Windows.Documents; 10 using System.Windows.Input; 11 using System.Windows.Media; 12 using System.Windows.Media.Imaging; 13 using System.Windows.Navigation; 14 using System.Windows.Shapes; 15  16 namespace PracticeWPF 17 { 18     /// <summary> 19     /// </summary> 20     public partial class MainWindow : Window 21     { 22         public MainWindow() 23         { 24  25             InitializeComponent(); 26             this.MouseLeftButtonDown += (o, e) => { DragMove(); };  //#region 无边框窗体拖动 27             this.txtLoginld.Focus(); 28         } 29  30         public object Grid { get; private set; } 31  32  33  34         private void Window_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) 35         { 36  37         } 38  39         private void btnExit_Click(object sender, RoutedEventArgs e) 40         { 41             this.Close(); 42             //  this.DialogResult = false; 43         } 44  45         private void btnLogin_Click(object sender, RoutedEventArgs e) 46         { 47             //调用登录逻辑....... 48  49             //保存登录对象 50  51  52  53            // App.currentAdmin = new Models.Admin(); 54  55  56             this.DialogResult = true; 57         } 58     } 59 }

using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes;  namespace PracticeWPF {     /// <summary>     /// Manage.xaml 的交互逻辑     /// </summary>     public partial class Manage : Window     {         public Manage()         {             InitializeComponent();             this.MouseLeftButtonDown += (o, e) => { DragMove(); };  //#region 无边框窗体拖动         }          private void Window_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)         {          }          private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)         {          }                private void btnExit_Click(object sender, RoutedEventArgs e)         {             this.Close();         }          //学员管理         private void btnAddManage_Click(object sender, RoutedEventArgs e)         {             gridContent.Children.Clear();             FrmManageStudent manageStudent = new FrmManageStudent();             gridContent.Children.Add(manageStudent);         }     } }

using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes;  namespace Equipment {     /// <summary>     /// MainWindow.xaml 的交互逻辑     /// </summary>     public partial class MainWindow : Window     {         public MainWindow()         {              this.MouseLeftButtonDown += (o, e) => { DragMove(); };  //#region 无边框窗体拖动                         InitializeComponent();         }          private void btnExit_Click(object sender, RoutedEventArgs e)         {             this.Close();         }     } }

C# 课堂管理系统(火影忍者界面!!!)

 

 C# 课堂管理系统(火影忍者界面!!!)

 

 C# 课堂管理系统(火影忍者界面!!!)

 

 C# 课堂管理系统(火影忍者界面!!!)

 

 C# 课堂管理系统(火影忍者界面!!!)

 

 C# 课堂管理系统(火影忍者界面!!!)