WPF源码阅读 — InkCanvas选中笔迹

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摘要

本文接上一篇WPF源码阅读 — InkCanvas选择模式,本文介绍笔迹的选择过程及选中后的高亮显示方法,文中若有理解错误的地方,欢迎大家指正。选择效果如下图所示:

本文接上一篇WPF源码阅读 -- InkCanvas选择模式,本文介绍笔迹的选择过程及选中后的高亮显示方法,文中若有理解错误的地方,欢迎大家指正。选择效果如下图所示:

WPF源码阅读 -- InkCanvas选中笔迹

InkCanvas是WPF中用于墨迹书写的控件,其具有书写、选择、擦除等模式。根据上图,可以看出笔迹的选择功能由如下三部分组成:

  1. 选择笔迹(Lasso Stroke)
  2. 动态选择
  3. 选中后高亮显示

本文将首先介绍选择模式的激活过程,然后介绍如上三部分内容WPF是如何实现的。

选择模式的激活

从图中可以看出,切换到选择模式后,鼠标按下移动绘制的效果为黄色点状虚线(Lasso),根据Lasso及一定的算法进行笔迹的选中与取消选中。

先看InkCanvas切换到选择模式后的动作。切换到选择模式后,EditingMode改变,调用OnEditingModeChanged方法,该方法调用RaiseEditingModeChanged方法。RaiseEditingModeChanged方法中,调用了_editingCoordinator.UpdateEditingState方法,并通过OnEditingModeChanged引发事件。

切换到EditingCoordinator类,可以看到依次调用UpdateEditingState() -> ChangeEditingBehavior() -> PushEditingBehavior()。UpdateEditingState方法调用GetBehavior方法拿到新Behavior(SelectionEditor)。PushEditingBehavior方法会吊销之前的Behavior,并激活新的Behavior,即SelectionEditor会被激活。

切换到SelectionEditor类,在其OnActivate方法中监听了事件,在OnAdornerMouseButtonDownEvent方法中,调用了EditingCoordinator.ActivateDynamicBehavior方法激活了LassoSelectionBehavior。至此,选择模式已激活,并将随着设备移动绘制Lasso。

// InkCanvas private static void OnEditingModeChanged(DependencyObject d,      DependencyPropertyChangedEventArgs e) {     ( (InkCanvas)d ).RaiseEditingModeChanged(                                 new RoutedEventArgs(                                     InkCanvas.EditingModeChangedEvent, d)); }  private void RaiseEditingModeChanged(RoutedEventArgs e) {     Debug.Assert(e != null, "EventArg can not be null");     _editingCoordinator.UpdateEditingState(false /* EditingMode */);     this.OnEditingModeChanged(e); }  // EditingCoordinator internal void UpdateEditingState(bool inverted) {     // ... EditingBehavior newBehavior = GetBehavior(ActiveEditingMode); ...     ChangeEditingBehavior(newBehavior);     // ... }  private void ChangeEditingBehavior(EditingBehavior newBehavior) {     // ...         PushEditingBehavior(newBehavior);     // ... }  private void PushEditingBehavior(EditingBehavior newEditingBehavior) {     // ... behavior.Deactivate(); ...     newEditingBehavior.Activate(); }  // SelectionEditor private void OnAdornerMouseButtonDownEvent(object sender, MouseButtonEventArgs args) {     // ...     EditingCoordinator.ActivateDynamicBehavior(EditingCoordinator.LassoSelectionBehavior,          args.StylusDevice != null ? args.StylusDevice : args.Device); } 

选择笔迹(Lasso Stroke)

LassoSelectionBehavior继承自StylusEditingBehavior,随着设备的移动,会调用AddStylusPoints方法。该方法会调用StylusInputBegin、StylusInputContinue方法。StylusInputBegin会调用StartLasso方法,该方法创建了LassoHelper对象,该对象将绘制Lasso。

// StylusEditingBehavior void IStylusEditing.AddStylusPoints(StylusPointCollection stylusPoints, bool userInitiated) {     // ...     if ( !EditingCoordinator.UserIsEditing )     {         EditingCoordinator.UserIsEditing = true;         StylusInputBegin(stylusPoints, userInitiated);     }     else         StylusInputContinue(stylusPoints, userInitiated); }  // LassoSelectionBehavior private void StartLasso(List<Point> points) {     // ...       _lassoHelper = new LassoHelper();     // ... }  // LassoHelper public const double  MinDistanceSquared     = 49.0; const double  DotRadius                     = 2.5; const double  DotCircumferenceThickness     = 0.5; const double  ConnectLineThickness          = 0.75; const double  ConnectLineOpacity            = 0.75; static readonly Color DotColor              = Colors.Orange; static readonly Color DotCircumferenceColor = Colors.White; private void AddLassoPoint(Point lassoPoint) {     // ...     dc.DrawEllipse(_brush, _pen, lassoPoint, DotRadius, DotRadius);     // ... } 

动态选择

LassoSelectionBehavior中有一个IncrementalLassoHitTester对象,该对象实现Lasso的hit-testing。当选中的笔迹有变化时,会引发其SelectionChanged事件,该事件参数LassoSelectionChangedEventArgs包含SelectedStrokes集合(动态选中的笔迹)与DeselectedStrokes集合(动态取消选中的笔迹)。该事件响应函数调用InkCanvas的UpdateDynamicSelection方法,进而实现笔迹的动态选中与取消选中。

// LassoSelectionBehavior private void StartLasso(List<Point> points) {     // ...     _incrementalLassoHitTester =          this.InkCanvas.Strokes.GetIncrementalLassoHitTester(_percentIntersectForInk);     _incrementalLassoHitTester.SelectionChanged += new LassoSelectionChangedEventHandler(OnSelectionChanged);     // ...     if (0 != lassoPoints.Length)         _incrementalLassoHitTester.AddPoints(lassoPoints);     // ... }  private void OnSelectionChanged(object sender, LassoSelectionChangedEventArgs e) {     this.InkCanvas.UpdateDynamicSelection(e.SelectedStrokes, e.DeselectedStrokes); }  // InkCanvas internal void UpdateDynamicSelection(StrokeCollection strokesToDynamicallySelect, StrokeCollection strokesToDynamicallyUnselect) {     // ...     if (strokesToDynamicallySelect != null)     {         foreach (Stroke s in strokesToDynamicallySelect)         {             _dynamicallySelectedStrokes.Add(s);             s.IsSelected = true;         }     }      if (strokesToDynamicallyUnselect != null)     {         foreach (Stroke s in strokesToDynamicallyUnselect)         {             System.Diagnostics.Debug.Assert(_dynamicallySelectedStrokes.Contains(s));             _dynamicallySelectedStrokes.Remove(s);             s.IsSelected = false;         }     } } 

选中高亮

从上文中可以看出,选中后的笔迹其IsSelected属性为true。直接看Stroke的DrawCore方法,如下代码中的_drawAsHollow的值由IsSelected决定。可以看出WPF绘制笔迹高亮的方式其实是绘制了两次Geometry,先绘制宽点的,再绘制窄点的,两个Geometry重叠后就形成了高亮效果。根据WPF注释描述,采用这种方法的效率是GetOutlinePathGeometry方法的五倍。

protected virtual void DrawCore(DrawingContext drawingContext, DrawingAttributes drawingAttributes) {     //...     if (_drawAsHollow == true)     {         Matrix innerTransform, outerTransform;         DrawingAttributes selectedDA = drawingAttributes.Clone();         selectedDA.Height = Math.Max(selectedDA.Height, DrawingAttributes.DefaultHeight);         selectedDA.Width = Math.Max(selectedDA.Width, DrawingAttributes.DefaultWidth);         CalcHollowTransforms(selectedDA, out innerTransform, out outerTransform);          selectedDA.StylusTipTransform = outerTransform;         SolidColorBrush brush = new SolidColorBrush(drawingAttributes.Color);         brush.Freeze();         drawingContext.DrawGeometry(brush, null, GetGeometry(selectedDA));          selectedDA.StylusTipTransform = innerTransform;         drawingContext.DrawGeometry(Brushes.White, null, GetGeometry(selectedDA));     }     // ... }