来瞧瞧,WPF 炫酷走马灯!

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所属分类:.NET技术
摘要

来瞧瞧,WPF 炫酷走马灯! 控件名:SpotLight作者:WPFDevelopersOrg原文链接: https://github.com/WPFDevelopersOrg/WPFDevelopers

来瞧瞧,WPF 炫酷走马灯!

控件名:SpotLight

作者:WPFDevelopersOrg

原文链接: https://github.com/WPFDevelopersOrg/WPFDevelopers

  • 框架使用大于等于.NET40

  • Visual Studio 2022;

  • 项目使用 MIT 开源许可协议;

  • Canvas做容器方便针对文本TextBlock做裁剪Clip动画操作;

  • Canvas内部创建两个TextBlock

  • 第一个做为背景字体设置字体颜色为浅灰Foreground="#323232",也可以通过依赖属性设置DefaultForeground

  • 第二个字体设置会彩虹色当聚光灯走到某个区域后并显示;

  • Duration可设置动画的从左到右的时长,默认3秒;

  • 根据字体的实际宽度ActualWidth做动画展示从左到右并循环Forever播放;

1)SpotLight.cs 代码如下;

using System; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Media.Animation;  namespace WPFDevelopers.Controls {     [TemplatePart(Name = TextBlockBottomTemplateName, Type = typeof(TextBlock))]     [TemplatePart(Name = TextBlockTopTemplateName, Type = typeof(TextBlock))]     [TemplatePart(Name = EllipseGeometryTemplateName, Type = typeof(EllipseGeometry))]     public class SpotLight : Control     {         private const string TextBlockBottomTemplateName = "PART_TextBlockBottom";         private const string TextBlockTopTemplateName = "PART_TextBlockTop";         private const string EllipseGeometryTemplateName = "PART_EllipseGeometry";          public static readonly DependencyProperty TextProperty =             DependencyProperty.Register("Text", typeof(string), typeof(SpotLight),                 new PropertyMetadata("WPFDevelopers"));          public static readonly DependencyProperty DefaultForegroundProperty =             DependencyProperty.Register("DefaultForeground", typeof(Brush), typeof(SpotLight),                 new PropertyMetadata(new SolidColorBrush((Color)ColorConverter.ConvertFromString("#323232"))));           public static readonly DependencyProperty DurationProperty =             DependencyProperty.Register("Duration", typeof(TimeSpan), typeof(SpotLight),                 new PropertyMetadata(TimeSpan.FromSeconds(3)));           private EllipseGeometry _ellipseGeometry;         private TextBlock _textBlockBottom, _textBlockTop;          static SpotLight()         {             DefaultStyleKeyProperty.OverrideMetadata(typeof(SpotLight),                 new FrameworkPropertyMetadata(typeof(SpotLight)));         }                  public TimeSpan Duration         {             get => (TimeSpan)GetValue(DurationProperty);             set => SetValue(DurationProperty, value);         }         public Brush DefaultForeground         {             get => (Brush)GetValue(DefaultForegroundProperty);             set => SetValue(DefaultForegroundProperty, value);         }          public string Text         {             get => (string)GetValue(TextProperty);             set => SetValue(TextProperty, value);         }                  public override void OnApplyTemplate()         {             base.OnApplyTemplate();             _textBlockBottom = GetTemplateChild(TextBlockBottomTemplateName) as TextBlock;             _textBlockTop = GetTemplateChild(TextBlockTopTemplateName) as TextBlock;              _ellipseGeometry = GetTemplateChild(EllipseGeometryTemplateName) as EllipseGeometry;             var center = new Point(FontSize / 2, FontSize / 2);             _ellipseGeometry.RadiusX = FontSize;             _ellipseGeometry.RadiusY = FontSize;             _ellipseGeometry.Center = center;             if (_textBlockBottom != null && _textBlockTop != null && _ellipseGeometry != null)                 _textBlockTop.Loaded += _textBlockTop_Loaded;         }           private void _textBlockTop_Loaded(object sender, RoutedEventArgs e)         {             var doubleAnimation = new DoubleAnimation             {                 From = 0,                 To = _textBlockTop.ActualWidth,                 Duration = Duration             };              Storyboard.SetTarget(doubleAnimation, _textBlockTop);             Storyboard.SetTargetProperty(doubleAnimation,                 new PropertyPath("(UIElement.Clip).(EllipseGeometry.Transform).(TranslateTransform.X)"));             var storyboard = new Storyboard             {                 RepeatBehavior = RepeatBehavior.Forever,                 AutoReverse = true             };             storyboard.Children.Add(doubleAnimation);             storyboard.Begin();         }     } } 

2)SpotLight.xaml 代码如下;

<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"                     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"                     xmlns:controls="clr-namespace:WPFDevelopers.Controls">          <ResourceDictionary.MergedDictionaries>         <ResourceDictionary Source="Basic/ControlBasic.xaml"/>     </ResourceDictionary.MergedDictionaries>     <LinearGradientBrush x:Key="RainbowBrush" EndPoint="1,1" MappingMode="RelativeToBoundingBox" StartPoint="0,0">         <GradientStop Color="#FF9C1031" Offset="0.1"/>         <GradientStop Color="#FFBE0E20" Offset="0.2"/>         <GradientStop Color="#FF9C12AC" Offset="0.7"/>         <GradientStop Color="#FF0A8DC3" Offset="0.8"/>         <GradientStop Color="#FF1AEBCC" Offset="1"/>     </LinearGradientBrush>     <Style TargetType="{x:Type controls:SpotLight}" BasedOn="{StaticResource ControlBasicStyle}">         <Setter Property="Background" Value="#222222"/>         <Setter Property="FontSize" Value="60"/>         <Setter Property="FontFamily" Value="Arial Black"/>         <Setter Property="FontWeight" Value="Bold"/>         <Setter Property="Foreground" Value="{StaticResource RainbowBrush}"/>         <Setter Property="VerticalAlignment" Value="Center"/>         <Setter Property="HorizontalAlignment" Value="Center"/>         <Setter Property="Template">             <Setter.Value>                 <ControlTemplate TargetType="{x:Type controls:SpotLight}">                     <Grid x:Name="PART_Canvas" Background="{TemplateBinding Background}">                         <TextBlock x:Name="PART_TextBlockBottom" Text="{TemplateBinding Text}"                                    FontSize="{TemplateBinding FontSize}"                                     FontFamily="{TemplateBinding FontFamily}"                                    FontWeight="{TemplateBinding FontWeight}"                                     Foreground="{TemplateBinding DefaultForeground}"/>                         <TextBlock x:Name="PART_TextBlockTop" Text="{TemplateBinding Text}"                                    FontSize="{TemplateBinding FontSize}"                                    FontFamily="{TemplateBinding FontFamily}"                                    FontWeight="{TemplateBinding FontWeight}"                                    Foreground="{TemplateBinding Foreground}">                             <TextBlock.Clip>                                 <EllipseGeometry x:Name="PART_EllipseGeometry">                                     <EllipseGeometry.Transform>                                         <TranslateTransform/>                                     </EllipseGeometry.Transform>                                 </EllipseGeometry>                             </TextBlock.Clip>                         </TextBlock>                     </Grid>                 </ControlTemplate>             </Setter.Value>         </Setter>     </Style>  </ResourceDictionary> 

3)SpotLightExample.xaml代码如下如何使用

<UniformGrid Rows="2" Background="#222222">         <wpfdev:SpotLight FontSize="50" Text="YanJinHua"                            DefaultForeground="Crimson"                            Foreground="Fuchsia"                            Duration="00:00:05" />         <wpfdev:SpotLight/> </UniformGrid> 

来瞧瞧,WPF 炫酷走马灯!

SpotLight.cs|Github
SpotLight.cs|码云
SpotLight.xaml|Github
SpotLight.xaml|码云